When I first started my career in software engineering at Apple, I was a novice.
I had never created a single iOS app.
My company, IIS Software, was an outgrowth of Apple’s software engineering team, so I had no experience with the Mac or iOS development tools.
Apple offered me a chance to learn, to be part of a team that was learning to code and to work on a large project, but I wasn’t sure what I wanted to do.
I didn’t know what I was looking for.
As a software developer, I wanted a career that offered me the opportunity to build products and innovate across platforms.
That was my goal, to build tools that would make building applications simpler and more productive.
The more I thought about it, the more I realized that what I really wanted to build was a software product.
As I worked on projects that focused on the iOS development space, I found myself increasingly frustrated at the lack of tools to help me build apps that were usable on mobile devices.
I wanted Apple to make it easier to create apps, not harder.
I realized I needed to build apps for mobile devices, and I had to start from scratch.
I was lucky enough to find Apple Developer Magazine, which offered a great start to learning iOS development, as well as the iOS SDK and other tools I needed.
This book provides a clear, concise overview of the various development environments that are available to iOS developers.
If you’re interested in iOS development but are unfamiliar with the various tools available, I recommend starting with this book.
The book also has a glossary that provides information on various terms and terminology used in iOS and macOS development.
In addition to being a great read for anyone looking to learn iOS development or anyone who wants to start working with iOS apps, this book is especially useful if you’re working on a small iOS project.
If your project involves only a few hundred lines of code, then this book can be an invaluable resource.
If you’re already familiar with building iOS apps for desktop or mobile devices but haven’t built them yet, this is a great place to start.
It covers a lot of the same ground, but is more targeted toward mobile developers, as opposed to developers working on desktop apps.
It also has an extensive list of sample apps for iOS and Mac, along with tips and tricks for building better iOS apps.
I have to admit, it took me a while to get this book published.
It took me almost three months to write this book, and the editing process was a bit more laborious than I had anticipated.
In the end, I did all the editing myself, and it was actually quite easy.
I am pleased with the way the book turned out.
I hope you find it useful and that it will be useful to you as you develop your own iOS apps and start building a better app ecosystem.